Forest RR: 9.0
Sometimes, simple is best, and what we have here is a forest glade, with trees, stumps, logs, a stream - and lots of nerf weaponry, though no health power-ups, mega-powers or electro-shields. SLAM has based this breath of fresh air on the original "paintball" style real-world nerf game, and it works beautifully. Nothing complicated, no warrens of corridors, or ramps, or falling off into molten lava or space... I love it. You can almost smell the grass, the pine-needles - I may be visiting this one a lot! Judging by the number of servers running this map most days, a lot of people are loving it - quite rightly. And Todd is short enough to crouch down in one of the "bushes" and fire out at the unsuspecting passers-by, heheheh... do that as a tall guy and the top of your head sticks out, which looks rather peculiar!
TechComb 2 RR: 7.5
SLAM has come up with a sequel to his original map - with no lag-inducing fog, and no tiny pond to try to dive into. After the events that we have played out in
TechComb, the alien invaders and their Technological Honeycomb are in trouble - yes, the Terrans of the Planetary Defence Nerf Force have struck back. Unfortunately, the chunk of Earth that they had abducted has been obliterated, but luckily some of us are still alive on the TechComb itself, which is almost out of power, low-level lights flashing, gravity almost out, so that weapons float in mid-air and have to be jumped for. A plucky PDNF shuttle is engaging the alien craft, and has locked a tractor beam on it. Can we blow away our alien player-opponents, escape to the shuttle - and generally have a blast? You betcha we can!
The main trick seems to be to leave TechComb from above, leap off so that you land in the tractor beam, and float along it until you are close to the shuttle's hatch. Once inside, there is another convenient weapons cache to choose from, shields, weapon turrets, an engine room - all great stuff! Check out our
BACKGROUND page for SLAM's "readme" on this.
So, through the power of SLAM's imagination, plus our willing input as players on two teams here, we have another ground-breaking arena, an improvement over the first "episode", and a great place to have a battle! It looks very much as if NAB's Main Man has done it again...
Overlord Remix RR: 7.5
The Iron Wolves Clan start their website with a bang, with in their downloads section a huge Unreal Tournament remix by Lucky - 2.93MB! It seems to be part mine, part grim defensive fortification on a grey northern coast, and there are some very
cool touches. The massive gun that fires regularly, with such a recoil that you are almost knocked off your feet. The room full of teleportation portals... And all the weapons and other goodies seem to be around, and there are mirrors, and ramps, and corridors, all in grim concrete and grey metal, and a singularly uninviting ocean to swim in. One drawback with an arena this size is that you need a few players there or else, like for example "Hallways of Heaven", you can dash around for a long time without meeting anybody else, but if you have got a team together, this looks like a fine place to hold a battle, complete with sniping towers and the beach to storm. This is very much a "traditional" UT level, on a grand scale, but it is cool to have it available for Nerf ArenaBlast as well, so well done Lucky, and let us remember to check up on the new IW Clan site regularly to see what else they come up with. We have put a link to their site on this page, and of course it is on our Links page as well - isn't everyone?
The Longest Yard [TS-HS] RR: 7.0
Not a major addition to our map files, but a fun idea from NerfKing; he has taken the existing "new map" LongestYardRemix and changed it to a place where the only weapons you will find are triple strikes and hypershots, though the shield and health remain; the "bouncers" seem stronger to me, too. And it is all in black, with ornamentation provided by white skulls, which against the space background gives a nicely sinister effect. Rock, karate - NK is a man of many talents!
Face Remix RR: 8.0
Or "Facing Worlds" - Lucky of the IW strikes again, with two ancient towers built on two small asteroids, joined by a pathway. The towers are almost identical, with mattergates taking you directly from the hallway to either the top of the tower, or two lower sniping positions. It looks like a cool location for snipers, with plenty of guns and ammo to hand. Gravity, strangely, is Earth-normal, but some enjoyable sniping battles are sure to be played out here. It makes a surprisingly enjoyable 2-person arena; I played it with Justin, and once we got used to the layout, and started to use the sidewinder alt fire mode for scouting (and hitting - ouch!), plus trying to guess where our opponent was holed up, it was great fun. It should be good for playing teams, too, red tower versus blue. While comparatively small at 309KB, I think this is likely to be rather a popular arena...
Barricade Remix ][ RR: 7.5
From Missing, a considerably more subtle reworking of an existing map than, for example, NerfKing's "Longest Yard" variant. I am not sure why he has laid down a length of red carpet, but it is now a much more convincing night, with a light mist outside the castle walls, and the way the lights "flare" is very splendid. I can't help feeling that, with so many unconverted UT maps, the time Missing spent on this might have been more profitably spent on bringing us something new, but it is Missing's time, so he can spend it how he wishes, and the result here is certainly rather striking.
Ocean Remix RR: 8.0
Or "Ocean Floor" - third time, Lucky, another UT remix available from the Iron Wolves. We arrive in a large undersea complex, with different levels and rooms, plus all the little extras we know and love. Swim out, in much the same way that you can from Frigate's frigate's lowest point, and you can swim up to a submarine. One main room there; with a door at the far end I couldn't immediately open. Nice chances for combat, including in the ocean, though you had better grab a megapower as after a few seconds without air you start to lose points alarmingly swiftly. For team play, an assault on the base from the sub is a good battle to be in; I have played with three per side, and it was a most engrossing adventure! Another top-class map, certainly.
Floating Forts BETA RR: 6.5
A "swords & sorcery" type original map from SLAM, with a concept surprisingly similar to "Facing Worlds", though, as a start-from-scratch original map it is understandably less ornate than the remix. Two forts connected by a path over a long drop (though, like "TechComb", there is water to break your fall, and a teleporter pad to bring you back up), one fort lit with a purple flame, one with green. Atmospheric clouds scud across the face of the moon, the sound of the flames is loud in our ears. Each fort has SLAM's trademark arsenal of weapons and ammo. It all seems like a good place for a battle, though I think it would need more than two players to work well - difficult to be sure until one has played it a few times, of course!
This is only a test, "BETA" version, and indeed strange things were going on with the ceiling of the green fort's main hall. I think I would suggest putting some ammo on the upper levels of the fort, and making the topmost level, just below the flame, accessible, perhaps by teleporter (or maybe it is and I haven't come across a secret doorway!). The lower ground might be given some goodies to make the long dive something worth doing; similarly, the outer path from one fort to another might benefit from being, say, the only place to find a sidewinder or a whomper. And everyone respawning in the same place can get slightly hectic! This arena is a nice idea, but as yet it is only a work in progress. Still worth a visit, of course!
Gothic Remix Beta 09 RR: 7.5
By Preacher, from the Iron Wolves site, 808KB of a many-roomed cathedral- like building, with nice use of stairways, corridors, different texture areas, dark corners, different levels... no bouncers, lifts, health, megapowers, shields, or doublers that I could find, and a perhaps refreshingly sparse selection of Nerf weaponry. The main thing in doing a remix is to choose an appropriate and interesting Unreal Tournament level to work on, and Preacher has done that. It is a little short of "goodies", but this is a perfectly good battle arena, nicely designed for its purpose, and different enough from our other maps to be well worth having. A final, non-Beta version is now out, which does have just about every item this version lacks!
Phobos Remix RR: 7.5
Another Lucky remix, of his favourite UT deathmatch arena. It plays well, I am sure, but it is a bit "buggy", particularly looking at the door with red decoration on the upper level, and, at certain angles, the plain-slab door lower down behind which some useful stuff, such as a shield, is hidden. Or not hidden! At one angle, the door and wall vanish. There is a mirror - but bend forward, and the top of your head vanishes, which is a bit unsettling! These things can happen, when doing a remix, it seems. A revision has apparently cured these minor problems.
The arena is as seen in the UT demo, but it seems a lot friendlier with the Nerf weapons in place. We are in space, in some sort of manufacturing facility. Go out on top and you risk being blown off into the vacuum, but there are plenty of short corridors, corners, stairways, lifts, and places to jump down, which makes it look like a good place for a small number of players to have a good battle...which has to be the main thing. Why a rig named "Phobos" after a moon of Mars appears to be in orbit round Jupiter, though, is anyone's guess!
Mazon Remix  RR: 8.5
Or "Mazon Fortress", 2.02MB of a rather promising arena from Lucky, whose mission in life seems to be to stuff our map files until they burst. The main fortress is large, on two main levels, including a back area with a lethal pool of acid...fall in there and you can't get out before all your points are gone, and you are well and truly "slurped" - a description previously used in the first version of Deck16 from Missing! But there is more - in front of the fortress there is a deep moat, with access to the fortress again at one end, and something useful at the other. Cross the bridge and, hidden behind a rocky outcrop, you find an armoured personnel carrier.
A large arena, then, but generally a fairly open one - no endless maze of corridors so that you never see the other players. A good number of our weapons, plus shield, megapower, health, megaspeed, a couple of whompers, so no complaints there. I like an area of glass floor that also acts as a mirror - look out for that! Perhaps, if I was technically adept enough to do this sort of thing, I might have used more stone and less of the stud-textured metal that rather too many arenas use, but that is the only tiny quibble I can come up with. I have already had some good battles here; it took me a while to find the elevator that provides access to the roof, and the catapults which, sadly, do not manage to launch a player into the air, but finding new aspects to an arena is all part of the fun, right?
Frigate Remix 2  RR: 8.0
I think that Missing probably did this before his BarricadeRemix, reviewed a fair distance below, but his site has had problems with downloads, which seem to have been settled now; all in all, Missing's site is much expanded and improved. Ashbar's conversion of Frigate for NAB is a very popular arena, though he has said it was not entirely finished. Missing hasn't changed the gameplay, everything is where it was, but he has been having fun with subtle texture changes here and there. It is now evening, and the light is starting to fade; some electric lights have come on. The sea has taken on a transparent, greeny look, while the distant mountains are rugged, textured rock...
The lack of light means some features are not too clear - but we know our way around this arena, so no problem! Unfortunately, a "bug" has crept in; when you leave the ship, and head into the nearby warehouse, the closed half of the doors has a tendency to lose its top half at certain angles...in fact, looking back at it from outside where the whomper and sidewinder are, the whole slab of wall above the doorway tends to vanish, as well. This has no effect on gameplay, and doesn't bring a wince-inducing "flicker" as in Phobos or Floating Forts, luckily. Missing has rather sneakily made this map come up on the server list as "Download Frigate2 Now!" I don't think this is a vital addition to your file, but if you have 3 minutes or so download time free, and are interested in making or remixing maps, and seeing how you can change the character of a place by changing its lighting - go to Missing's site!
Phobos Moon Remix RR: 6.5
Now here's a coincidence; hours after Lucky released his remix of the map from the UT demo, MrBoBBo releases his! Rather subtler textures (less of the studded metal), not as buggy, but no starscapes, no mirror...so honours about equal, I would say! You need both maps, or you will wonder why you can't get into a server you thought you could enter...
Matrix RR: 6.5
An original Nerf map by Sean, based on a location in the movie. It is a single long room, with plenty of columns down both sides, a metal detector (looks like goalposts to me - I really must see the movie, I have the DVD...), masses of wildfires and scattershots, a triple strike...
Put a good number of players in here and the result should be highly enjoyable mayhem, so Sean has done what he set out to do!
The Hall RR: 7.5
The second map in MrBoBBo's 3-map package is another Sequoia-themed arena, which, like Treetops, looks splendidly playable, with different levels, corridors, ramps, and all the Sequoia trimmings, including a new Nerf weapon, the "Ballblast", which appears to be what you get when you combine the "Mighty Mo" nerfcannon with the sidewinder. Looks like a redecorated nerfcannon - sadly, when you pick it up it tends to become just a sidewinder, but full marks for innovation. I could have wished for open blue sky overhead, and many of the ramps have length and width but no apparent depth, which is not exactly realistic, but this is certainly a nice place for a fun fight.
Lava run RR: 7.0
Flimsy metal ramps criss-cross a large room; some of them give access to a corridor that goes round outside. An island of metal, accessed by twin stairways, is surrounded by lava to catch the unwary on the overhead ramps - oh, hang on a minute, it isn't lava, it's lava-coloured carpet! Um, MrBoBBo, just what is going on here? A nice enough arena, and a good fighting place, but I was expecting real, bubbly "oohoohooh!" lava. I feel cheated...
Luckily, a second version, with lava, has now been made!
Treetops RR: 7.5
Part of a 3-map package from MrBoBBo, this looks like an extra bit of the good ol' Sequoia Arena Most of the comments on TheHall apply; which of the two you prefer would be a matter of personal taste. MrBoBBo has come up with some fine additions to our map files, that's for sure.
Pyramid Remix - BETA RR: 4.5
Now available from SLAM as well as Missing, this has to be the "buggiest" map yet, with all the ceilings tending to flicker and repeat off into infinity and beyond - but then, this is just the beta version, as soon as Missing can "beat" the problem, we will be a lot happier.
So, the shape is a pyramid, with four floors, and access via a central shaft that, instead of housing an elevator, has, er, "virtual water" in it so that you in effect "swim" up or down. Nicest touch is the ballzooka and its ammo, which instead of being in a pack, is neatly laid out individually next to the weapon - 52 balls in all! Fall off the outsides of the levels and you die. This probably will play pretty well, but I think I would advise waiting for the final version, or you could easily get a headache here! Still, it is always good to get a new map from Missing; he has done a lot for our game.
SplashDown  &  RR: 6.0 & 7.5
Not as complex a map as Dodo's first, Snowed In, this map took Dodo around 90 minutes to build, and weighs in at a mere 71.6KB... 81.5KB for the second version. In the familiar Nerf colours, this is a two-lane swimming pool, plus surrounding area with the small platforms that swimmers leap off. Two players race, and the first to reach the "F" end...gets killed, or at least if he leaps straight out has his health much depleted. No extra weapons beyond the "secret shot" pistol, no health or other add-ons. Quite a nice place to fool around, and if you ever wondered if Wes can swim as fast as Rabbit, this is the place to find out! An original Nerf map - a
very original one! The updated version adds "kicker platforms" to launch from, and a buzzer-button you can sound yourself. Great fun in the right company!
PingPong ][ Remix RR: 6.0
From Tmon and Tux_the_Penguin, the son-and-father team behind Underground - a completely different sort of arena! Best Described as a simplified version of
SpaceNoxx without the hole in the middle, you have four levels which you can access using bounce-pads. I haven't seen a shield, a wildfire or a Nerfcannon, but our other friends seem present, including a hidden-away teleporter to give an easy route to the top!
If you downloaded this before lunchtime on September 24th, you may need to update from version 1.0 to 1.1; check the ReadMe, this should tell you. Anyway, this looks as if it should be a popular level, so check it out. But a space setting without any planet in the sky? How unusual!
Gothic Remix RR: 8.0
We have had the "Beta" version for a while, but the final edition has added some fun stuff. There are two pairs of teleporters, and a bouncer to get you up onto a crossbeam where a whomper lurks. More weapons and pick-ups generally, I think, and some much-needed health! Add this to all the rooms, staircases, corridors, levels, weapons, and fancy "Gothic" architecture that makes up this arena, and it looks as if Preacher has made a fine arena even finer. Not that you want to delete the old version, you never know when it will crop up in somebody's server and you'd be puzzled if you couldn't get in. As long as the map's title has been changed, there is no real reason to delete an earlier version from your map files.
Preacher and his team, PC, Preacher's Clan, which is basically him and his sons Ashbar (or Root), OK and Steel, do have more maps planned, so keep watching the websites...
Frigate Remix (FINAL) RR: 9.0
From Ashbar and Preacher, the long-awaited revised version of one of the favourite maps. Some toning changes, a shield in the dock warehouse area you leap along crates to reach, some rather good blue lighting - and a points target for 500 points, if you can track it down. It's in disguise! Nothing huge in the way of changes, but I think that is the way we want it. One of our best arenas just got even better.
Warehouse Remix RR: 5.0
Well, Tmon'n'Tux have got some nice stone and brick textures here - some never seen before, which is why you find you have an extra file when you unzip, PM-misc.utx, which has to be put in your textures file (c:program files\Atari\Nerf\Textures) in the same way that the main file goes into the maps one. (This PM-misc.utx file has since been used by some other maps, but you only need to add it to the file once!)
This map has a recommended maximum of four players, which seems high - it is only one room, plus a small area up some steps. A rather small warehouse, with a few crates of various sizesscattered about; leap from one to the next to get some of the weapons, or the megapower. If you only "collect" a selection of new maps, this is one you can do without...that extra file is no great drawback as you will need it anyway sooner or later, but as a playing area, the dockside warehouse in Frigate is probably better, and that is just a small corner of that arena! But if you like to catch 'em all, then any new arena is fun to explore - and this one is no exception.
There is another area to this map, but as far as I can see you can only gain access to it by "adminlogin", and there are no weapons or other goodies there, so that is a bit of a mystery. Probably it is just there to be seen from a distance - but let me know if you discover a legitimate way to get there!
Distinctive Remix RR: 2.5
From Tmon and Tux_the_Penguin, another of their, um, distinctive remixes:
Distinctive Temptations, to give it its full name. The main distinction here is the use of the basic, primary-colour Nerf textures, which is rather fun... it makes the Amateur Arena look rather dull in comparison! There is an area in stone textures, but there is a lot of yellow, with levels, and ramps, and elevators, and reds, and crates of various sizes scattered about to leap on to gain access to some of the weapons. I used the adminlogin "ghost" cheat to check out what looked like a secret door - it didn't lead anywhere, but in the distant darkness was a strange, half-lit shape, which was weird; and getting a better look at what is almost visible through the arena's roof-windows showed a rather forbidding, Lovecraftian environment...
Even with the "zero ping" of running my own server, my direction controls felt rather uncertain here, giving a "laggy" effect. Also, liberal use of the Nerf standard yellows, greys, purples and reds mean that sometimes different objects of the same colour tended to "blend in"" together. See what you think, because the design of the arena should otherwise make this a good place for medium-size battles; besides, I could do with the company! Our remix aces say they may try to re-texture this map, to combat the "lagginess", so watch out for future announcements. Getting rid of the "ghosts from outside" might help on that front, too!
TrenchBox RR: 7.0
An original Nerf map by Iron Wolf himself (before he changed his name to Reaper), this originally was little more than a box-shaped room with two trenches, plus weapons. I've kept that version by renaming it TrenchBoxOLD, but I doubt if I could find many people to play against, as it was only a day or two later that Iron Wolf released an updated version, with a backroom behind each trench, and a water-filled passage beneath the floor, running from one trench to the other, with a whomper at the halfway point. This (and other touches) makes this a much more interesting proposition, and in fact Our Man with the NerfEd is promising to work on four more rooms, teleporters, kicker pads, and a second and possibly a third floor. I just hope he changes the name at least slightly, to make it easy for this version to be played still, because it would be a shame to lose it.
BoxCanyonRemix RR: 7.5
A first conversion for Warbird, here, and rather a good arena, set, as the name suggests, in the open air. A large Sequoia-style teepee is in the middle of a small grassy area, completely surrounded by rocks. Inside the teepee is a deep pool, with of course something useful to dive for waiting at the bottom. And of course all our favourite bits and pieces are scattered around.
The nice thing, for me, is the rocks, with the different angles and planes. Some you can scramble up - some you can hide behind, or leap from, or rush down or along... it adds a useful extra something to the game play.
Not a very big arena, and certainly a good one for two to four players. I look forward to spending some fun times here...
Trench RR: 7.0
Lucky's first original arena - and not to be confused with TrenchBox! This is in fact a similar basic idea to Iron Wolf's own original effort, designed for a team versus team battle, with each side having its own trench, well stocked with weapons and ammunition. Of course it is not as simple as that, with the "No Man's Land" in the middle turned into a maze with lots of cover, and ramps up to a higher level to give another firing ground. The words "all-out" and "frag-fest" come to mind, though it all depends on how many people you have managed to get together. After converting so many fine UT maps for NAB, it is hardly surprising that the art of making a keen arena has rubbed off on Lucky.
One important note; Lucky says that, if you start a server with this map, you should make sure your options are set to "Weapon Stay", okay?