This is the third page of Arena Reviews, so time for a listing:
ARENA REVIEWS I:
Tweety's Hallways to Heaven
Nerf Plaza Remix
HealPod][ Remix Update & Update 2
Surge 3 Remix
Space Noxx Remix
Hall of Giants Remix
ARENA REVIEWS II:
Box Canyon Remix
Frigate Remix (FINAL)
SplashDown  & 
Pyramid Remix - BETA
Phobos Moon Remix
Frigate Remix 2 
Mazon Remix 
Gothic Remix Beta09
Floating Forts BATA
Barricade Remix ][
Longest Yard [TS-HS]
HiSpeed Remix & V1.1 RR: 7.5 & 8.5
I like this one a lot. A train speeding through the night, through a long, straight cutting, with carriages and freight, it is all evocative and mysterious, putting you straight into an action movie the moment you jump out of the low-flying helicopter and land on the rear wagon... Your mission, should you choose to accept it, is to get from there to the front of the train - of course, there may be other players out to stop you!
One drawback to the original version was that, as the Nerf megajump isn't as powerful as the Unreal Tournament equivalent, you couldn't actually leap up onto the roof of the carriages for a speedy, if risky, run for the front. But there is plenty of other great stuff to keep you happy. I think the train is a trifle sinister, myself. Just what is this freight it is carrying? There are some passenger sleeping compartments, but the only way to get in is to re-spawn in one - the doors open to let you out easily enough. They have beds, wash basins, sidewinders, even mirrors. Even without the roof, many carriages have two levels, so defending the driver's cabin is no easy task.
Version 1.1 adds a bounce-pad at the rear of the train, just behind the last passenger carriage, so that using it plus both kinds of "magic trainer" means that it is now possible to get onto the roof of the final carriage. It is by no means easy to leap from one roof to the next, but it is possible - and the front carriage has a door in the roof that will open automatically when you reach it. This makes attacking the front of the train easier, and the whole game gets more complex, especially in a team game.
Anyway, let your imagination take flight - just don't fall off the train, at the speed it's going that is certain death!
Liandri Remix RR: 7.5
Lucky issues one of the best Unreal Tournament deathmatch arenas for Nerf ArenaBlast... not the first time he has done such a thing! It reminds me a little of
HealPod, but seems to be larger, with plenty of levels, elevators, teleporters, mirrors, and all the stuff we run about to pick up. There is a sniper gallery towards the top; a central spire or shaft holds an elevator; find the whomper and you find a window looking out over a typically bleak, rocky environment, with lava flowing by below. Best to stay inside, then - so lucky there is no door leading out.
So, this looks as if it should be a popular arena, so expect to have some fine battles here in coming weeks. It might be a good idea to try and find out which corridors lead where, then!
Air Beta RR: 6.5
Or "Air Rage", another original Dodo composition, stretching the boundaries of good nerf. Had you ever wondered what a nerf battle would be like at 10,000 feet, on the roof of a speeding airliner? No, me neither. For a miracle, Dodo hasn't used the same old stud-patterned grey metal finish, and the top is nice and flat, in a purply sort of way - except for the tail-fin of course. And there are wings to jump down onto, though getting back onto the fuselage might be a problem, and some other small bits with useful stuff on them, but the main place to fight is the top, flat bit, and weapons for a good old free-for-all are provided. In a two-man fight, FeEdiKo was really unstoppably going bananas, but the addition of B-Ball improved the game greatly - like, I actually started to score some points! It was fun, and it was different, and, hey...
Great clouds, Dodo!
Colloseum BETA RR: 8.0
Missing gave us some excellent remixes, but the new, improved Boomslang goes one better and presents his first original map. It isn't exactly colossal, there isn't a Greek amphitheatre or a display of classical columns, but it is a decently-sized arena with plenty of good ideas. I wouldn't be surprised if somebody asked permission to convert it to Unreal Tournament use!
When you unzip your download, you find as well as the usual "N" icon map and text ReadMe (which you may wish to right-click and retitle), a third item - a texture file. This is the same file that came with Warehouse, so if you installed it then, just delete this copy; otherwise, you need to put it in c:\program files\Atari\Nerf\Textures (just as the "N" goes in \Maps) - you may find it easiest to make that the unzipping file destination, and cut & paste the other two files out of there...after all, you have added the \Maps file to your favourites, for easy retrieval - haven't you?
There is a megapower in a box, but I had no idea how you get to it; until Boomslang kindly tipped me off about a certain button to blast! The only strange thing I found was that in one of the two identical side passages, heading upwards towards the nicely-flaring lights, I was stopped as if by an invisible wall - though heading downwards there was no problem! Boomslang is working to fix this.
A good main room (though I advise against falling down the well, that is acid down at the bottom!), useful corridors and back areas, suitably alien landscape to be seen - this is a very good piece of original work, and the textures are very nicely used.
BathRoom Remix RR: 7.5
This is a remix by Iron Wolf (or Reaper, his new name), with a little bit of help from his friend Lucky,and it all takes place in a bathroom. Great idea, eh? Instead of having to leave your computer when a call of nature calls, you just switch to this arena, stand up, and... well, maybe not...
In this particular bathroom you are about an inch tall, which makes for a really different kind of game. Luckily, some of the power sockets are teleporters, allowing you to get on top of the medicine cabinet, and there is a handy toothbrush to use as a ramp. The bath is full, so dive in and swim down for a megapower and one of the three whompers; the toilet paper roll acts as an elevator if you jump on it correctly; the dark pad at the tap end (fawcet end?) acts as an elevator too, and is also the lid to the bath's dark and watery overflow. There are ways to get around, unless you fall through the grille in the floor, but the falls can be deadly, and, for your size, the place is pretty large. "Adminlogin" cheating can make a different kind of game, if everyone can fly - this is an ideal arena for that sort of thing! And the actual bathroom is eerily realistic.
And after this, Iron Wolf is moving on to the Kitchen for an even more complex slice of domestic bliss - are you ready for Breakfast?
Crossfire RR: 7.0
It is a while since Skippy had the first version of this available, when it was called
RealAlmostImport - and since then he has had problems with NerfEd. But now Skippy is up and running again, and this revived and revised version is...well, very similar, actually, though with some bright new wall-textures. As far as I can see, you can still get trapped by going down in the middle part, and getting off the disc to try to pick up a megapower or shield. Unless somebody else brings the disc back down for you, is there any way but the "suicide express" to escape?
Still, this is a nice large arena, with the two main sides for two main teams, each with its arsenal and protective walls. Maybe it is possible to get to the luxury lounge high above - use the sidewinder's "alt fire" mode to take a quick look at it, anyway. The size of the playing area makes this a bit lonely for two or three players, but for a larger team game, it has definite potential.
Downtown RR: 8.5
"Cus, can you send me Concrete Playground?" "Sorry, I haven't got it - I saw people playing it earlier, I wonder where it comes from?" "Cus, don't mess about, I SAW YOU PLAYING IT!!" "No, I haven't got it." "Cus, SEND ME IT!!! I am your friend, aren't I?" "When did you think you saw me playing it?" "JUST NOW, CUS!!!" "Um, hang on a minute, I was playing Downtown... I wonder... maybe... hang on a minute..." How
Skippy must have been chuckling, the rascal. The map is called Downtown, but it appears on the server list as Concrete Playground...
And a nice original map it is, too, with a skyscraper, a small park with a pool in the middle, a line of storage units, and the odd sneaky touch. You need to have PU-Misc.utx in your textures file (which you probably already have by now, after
Warehouse and Colloseum), but otherwise things are pretty much straightforward. The skyscraper has six floors, including a secretary's office, a regular office, a lounge, storage, and a mini gym, while on roof level there is a passage that lets you jump down into the pond. The "elevator" from floor to floor is the handy "swim up" method, as seen in some other recent maps. The park has a "mini market" on one side; the sliding doors don't work, generally, but Skippy has fixed things so that you can walk straight through them into the various units, and pick up the weapons on display. "Another thing with the doors is that somehow there is a glitch that is an invisible door/block away from the door by about five Nerf-feet", Skippy reports, so if you get stopped, just sidestep.
It took Skippy two full days to build this (must have been quick-setting concrete), so he hopes we will enjoy the arena. Nice one, Skippy; we will!
RomanArena RR: 7.5
This is a large and splendid map by Reaper; to begin with, he decided not to put it on general release, but instead to distribute it to members of his clan (due to inflation, not Seven Man Clan any more, but Elite Forces - cool!) and to his online friends, with its recipients under strict instructions not to pass it on, but he has now relented, and it can be downloaded from the IW Clan site.
As FeEdiKo pointed out to me, this is one of those cunning maps where, if you go to the bottom, you find you are at the top, which is fun. This place makes rather fuller use of the idea than FractalRemix did! The map is of an indoor Roman Arena, with plenty of room for crowds to watch from around the sawdust-strewn central killing ground. There are plenty of corridors off, and backstage areas, and a sniping gallery which you are unlikely ever to find the way into unless somebody shows you... the only drawback is that the central light above the arena flares something awful, so the sniping gallery is just about useless for actual sniping, and spectators would be well advised to wear sunglasses! This effect may also cause a very slight degree of lagginess, too.
But a large, stone-hewn, atmospheric and cunning arena, so if you get it, you certainly won't regret it.
Pitfall RR: 7.5
Hey, it's a pit - you fall into it. A rather fun map for two or three players, constructed by
Skippy from an original concept by Emu Lord. There is a smallish grassy area surrounded by walls of cloudy sky (cue wind sounds), and through a small doorway you gain access to the top of a pit. There are plenty of nice big stepping-stones to leap about on, gathering weapons, shields, megapowers - you know the sort of thing - but one false step and you take the fall! I timed it at eight seconds to reach the bottom. That probably won't kill you, especially if you have 200 health and the shield, as you make a nice splashy landing. In boiling lava. Swim around for a few seconds as your health runs out, and start at the top again.
On a brief visit, FeEdiKo, Thunderbird and I found it curiously enjoyable. You just about have time to type "Wheeeeeeeee!" on the way down, which can't be bad - so go on, take the plunge...
Ariza Remix RR: 8.5
Lucky strikes again. Planet Nerf has some strange installations in far-away places, so it should come as no surprise to find a mysterious industrial plant hidden in a canyon miles from anywhere. There is water, and a beach, and on that beach are an assortment of ramps, and access to - what? As usual there are no workers around, yet the place still seems to be working. The big feature is a mysterious tower-shaft. Go to the bottom and there is a pool of acid, that for once one is able to clamber out of before being stripped away to the bare bones. Go right to the top and - wham - instant death if you go more than man-height above the top cross-girders. And, while we are nowhere near deep space, inside this shaft the gravity has been cut to almost nothing, so that you can leap halfway up in one attempt...
With that low-grav shaft, elevators, and ramps, this map is all about going up - being an "ariser", if you like. There is plenty to see and do, with the air of mystery to intrigue us. Is the acid what is made here, or a deadly by-product? Why this structure in such a hard-to-reach place, and how did they do it? The truth is in here... oh, and it seems a good place to hold a Nerf battle, too! Nearly forgot...
Matrix 2 Remix RR: 7.5
This seemed to come up on the server list as just "Matrix", but to Sean's original single, many-pillared room Reaper has added an upper level - with a nice big mirror at one end, a whomper, plenty of lethal ammo, and shields and a megapower. He also made a brief mention of a "hidden room"...
The lower level, with a shiny marble floor, has lost its metal detector, and gained a door to the elevator, activated, simply enough, just by standing close to it. This was some of Reaper's earliest work, so the elevator is in the bubbly pale concrete textures, and doesn't always take you up unless you jump up and down! Still, it does the job, and the up-above "second chamber" has a usefully big hole in its floor, so that people respawning below are always in danger of a quick blasting. A quick game here showed that it all works really well, so do not overlook this relatively modest map among the rush of spiffy new releases, okay? The Sean/SLAM version should follow, it will be interesting to compare the two.
Breakfast Remix RR: 8.5
Well, if you've finished in the Bathroom, it must be time for Breakfast! Our not-so-grim
Reaper has laid the table, so let us hop on over. There is a toaster (with both the lever outside and a slice of toast acting as elevators!), and a Nerf-themed napkin (serviette?) - but oops, the Big Ones must now that us inch-high "Borrower" types are about, because they have left a mousetrap on the table! And baited it with a megapower, the crafty devils! But there are plenty of weapons about, and I can use knives and pencils and other stuff as ramps. Even if I fall on the floor, I can swim back up a pipe to the top level, grab a shield, and try some tightrope-walking along to a chairback... And oh look, there is a shield in that fishtank, and down on the floor, in the pet's water bowl, that's a whomper!
If you downloaded this map before October 20th, check (by highlighting the map icon in the map file) its date - if it is before October 14th (11:53), right-click and delete that map, and download an up-to-date replacement from Reaper's site, okay?
Perhaps this arena is a little smaller than Bathroom, but it is if anything better put together, so just enjoy the fun of dashing about, and maybe having a few shots at some other players. But - hey, that water bowl put down for a pet? I hope nobody opens the door and lets the animal in, it would be twenty times my height! A cat that could leap up to me on the table would be Big Trouble among a little chinaware...
Pure NRG RR: 6.0
Pure energy? That makes it sound like a full-speed blast-'em-up, which this isn't. It is an original map, from http://www.topfx.com/purenrg.zip or your favourite downloads page; it is also completely anonymous, so we do not know who made it or posted it! It is small, with only a wildfire in one of the two rooms and a triple strike in the other. One room has a small elevator to a gallery level; the other has a table. Both the rooms, and the short bits of corridor linking them, are decorated in a rather vibrant shade of green, and they both have pictures hanging on the walls, which is cool..
So, pleasant enough to investigate, but unlikely to be a top destination for massed battles. It ought to work okay for two or maybe three people; if you like to collect all the maps, dive in, but if you pick and choose, this might not be very high on your priorities.
Fool's Bravado Remix RR: 8.5
I have no idea what the title means. Quite a nice place for a fight, though, of the "deserted power station" variety, lovingly remixed by Tux_the_Penguin and Tmon, using all the latest textures to give a nice, time-stained "rusty" finish to some of the walls. I haven't found a shield yet, but the megapower is there if you jump up on some stones or jump down from the upper walkway, and a pair of megajumps bring the whomper within reach. The triple strike is slightly hidden and difficult to get to, but other weapons are around. There are curving stairways, or an elevator, and, as so often happens in these old buildings rented from UT, part of the ground floor is inches deep in water.
Not too small, not too large, realistic texturing and light - one of the best of the recent crop of maps, it was fun to explore and fun to fight there, with the expert assistance of FeEdiKo. So, add this one to your files, including the new textures file, and prepare for an enjoyable time!
007 Temple Remix RR: 7.0
- Or just "The Temple" on the server listings, based apparently on a level from the classic N64 game "Goldeneye". This is a first remix from Tiggy, and a very nice job he has made of it. The temple is large, with many corridors, which have many false endings - stand close enough and the apparently solid stone will grind back, allowing you to continue! The place is slightly misty, though nothing like as extreme as the
TechComb fog, and this certainly adds to the atmosphere, making it reminiscent of the James Bond movie. Pitfalls, lots of corridors, our usual megapowers and so on - and, a nice touch I thought, you find that the spare ammo next to a weapon is not the ammo for that particular gun. Too often things are made too easy for us, it is perhaps slightly for a map maker to dump rockets by the triple strike, and so on...
So, a very nice large arena here to explore. Tiggy may not say much, but he knows how to make a good arena for us!
Forts of Independence & FoI 1.1 RR: 8.0 & 8.5
A new map from our friendly Reaper, taking its theme from a slight difference of opinion between the Mother Country and the intrepid colonists in the New World back in 1776. Two forts, on opposite sides of the river; the red-flag fort is for the cruel British and their Hessian mercenaries, the blue-flag fort is for Mel Gibson and pals, and any passing Frenchmen. Floating Forts meets Forest would be a quick description, with a touch of
Crossfire. Both forts have high walls, and acid-filled moats, so the front gate seems the only assault point; there are watchtowers, armories, conference rooms, barracks, elevators, sniping positions...even a megapower or two, in suitably challenging places. Reaper even wanted to make the cannons outside functional, but that caused too many problems, unfortunately!
You would need six to ten players to do this map justice, but if you can find enough people, this ought to be a good place for a rumble!
The revised 1.1 version is, surprisingly, a little buggy. especially around the main gates of the fort, which can flicker and appear to vanish, from some viewpoints. And it was tiresomely possible to respawn right in the acid-filled moat, and immediately lose a bundle of points - but Reaper has put that point right in a revised download. Still, the watchtowers either side of the gates now have buttons to jump on, sounding a warning buzzer and bringing up the message "The Americans Are Coming!" (or, in the other fort, "The Red Coats Are Coming!"), and the gates only open, letting the drawbridges down, if you push a button outside or inside. And you still tend to respawn with a good supply of weapons on you, which is nice...
Inferno 2 RR: 8.0
New from AceMaster2000... a map reminiscent of the original Inferno, but in many ways simplified - but with some interesting new stuff added! You still have twin towers rising out of the lava, joined higher up, but now instead of slogging up a spiral staircase you can take a large and luxurious elevator. The walkways are now slatted, so that you can easily see what is going on lower down, and there is a concrete trough at a middle height connecting the two towers, into which you fall when getting the whomper, and where you find a shield...but the only way out seems to be a leap onto the lower walkways, costing you most of your health. Hmm...
Talking of health, a central feature of this arena is its own "Healpod", which gradually restores your health; you can swim in it, too, though the noises you make would be more appropriate for a dip in the lava - I guess it must tingle a bit. Rather cool, though you are an easy and obvious target while you are in there!
The increased visibility of this arena makes for a faster game, and is probably a good idea. It is a challenging place for a fight, and should work well with fairly low numbers, which is always an advantage for a map. And I always like a map with at least one points-target in it!
Rocket Run 1 RR: 8.0
So, SLAM, inspired by the "Rocket Arena" mods for our bloodier brethren on Quake III Arena (and his own thoughts before he encountered it), has built an exciting new arena for us, with triple strikes, hypershots, a whomper, and no health. With a main open-plan killing ground, with stairs to higher galleries, plus one smaller side-area for the whomper, this is one mean place to visit. No need to take a packed lunch - you will be too busy fighting!
So, likely to be one of our top destinations? Probably, though it lacks the
friendliness of Frigate, Hall of Giants or Forest. Like one of my favourites, Luna Bonus X-2, the fighting here will be frantic, and fifteen minutes would be just about enough to wear any player out. This is a map you need, even if you ration yourself to only a few new maps - so head for SLAM's site and grab yourself a copy, if you haven't done so already.
ARENA REVIEWS III:
Static & Static [a]
Rocket Run 2
Rocket Run 1
Forts of Independence & 1.1
007 Temple Remix
Fools Bravado Remix
Matrix 2 Remix
Air Beta/"Air Rage"
HiSpeed Remix & V1.1
Rocket Run 2 RR: 6.5
Similar thinking to the first Rocket Run, but this time set in deep space, so that one false step on the narrow metal walkways sends you spinning away to certain death. So forget dodging and strafing, then. There are two main levels, connnected by a central "swim-up" shaft; part of one level is broken at one edge, presumably from over-enthusiastic fighting or a meteor strike! There is very little cover, but plenty of triple strikes and rocket ammunition, and the occasional hypershot.
In short, the kind of arena where the player with 25 points at the end is probably the winner, given the amount of falling off that is liable to happen. Except that SLAM had a bright idea, and put a strange sphere on the very top of the shaft, with the whomper and its ammo there. Shoot up into that area, and you are in a very different kind of game, trying to move in three dimensions, grab the whomper, avoid your friends, get a boost from the top of the shaft...
That top part just about redeems this map for me - I hardly hate it at all! If SLAM does another Rocket Run, I do hope it is down on good old solid ground, with maybe some water to swim in, and how about just the hypershot for a change, it ought to stop one low-ping or top-quality player from dominating things in quite the way that can happen with the first version. SLAM is getting to be very good at making these things, so how about it?
Windy Remix RR: 8.5
A new remix from Reaper, of a popular Unreal level...and a rather gorgeous scene it is, with a suitably otherworldly sky and two towers, or a tower and a small castle, set down in the usual rocky, barren worldscape. This looks like a map that would work fine with just two people, though half-a-dozen could play just as well. There are elevators, and an underwater tunnel to swim through, and all our usual pick-ups, plus a "cable-car" type arrangement going from the top of the tower to the top of the castle, which is quite a ride! And it gets you to the megapower. The mainly open plan is good, though it leaves people a bit exposed to sniping from the towers; you don't wander round corridors not knowing where everyone is, which can be a drawback with some maps. "I know there are four other people playing, or maybe they have all forgotten to respawn and gone off for lunch..."
So, a fine-looking remix of an excellent map, and many thanks to Reaper for bringing it to the world(s) of Nerf. This is one of the best-looking arenas around, and a lot of people seem to share my opinion, because I often seem to find myself playing here, and have had some good games.
Peak Remix RR: 8.0
Lucky presents us with another interesting location, very high on a mountain peak. Not a place for anyone with vertigo, a fear of high places (and falling off them), because while you can move around inside the multi-level building, using staircases and a pair of stone elevators, a lot of the pick-ups and power-ups are outside, on balconies or a network of ramps - and you don't get a handrail to grab hold of! Even inside, one shield is placed so that a false step will send you hurtling down a shaft to certain doom!
The wind whistles, some not very friendly birds caw close by, and the rockscape laid out in all directions is bleak and forbidding. It all looks very good, and it should play pretty well, for a fairly small group of players. Too big a number should try a larger map, but for a brisk battle, this looks like a pretty good place to come.
Leadworks Remix RR: 7.0
A good place to visit - but I wouldn't want to work here. Because the working area for this particular processing plant is sited right above the large pool of molten lead, and, wouldn't you know it, there are a number of places where an employee, or a visitor, could easily fall in! Hey, that would hurt, right?
Well, the textures are good, and the place is nicely realistic, except for the health angle - the fumes from that molten lead can't be very good for us, can they? There are some curvy corridors, some nice set-piece areas, and if you shoot the right bit of wall you just have time to dash in and snatch a shield before it closes up again! A glowing doubler is visible behind a grille, and a megapower is nearby -how you actually reach them will need some investigation, though!
So, a fine new high-tech arena from Preacher. I don't think it will make my "top ten", but it is a useful addition to our files.
Battle Spheres RR: 7.0
Sharpknux makes his debut here with a different, difficult-to-describe arena. Do you remember the leaping from space-island to space-island needed to get towards the final flag in Asteroid Speedblast? Well, thankfully you don't drift off into hard vacuum and perish here, but the original idea may have come from that. I don't know how it would work as the site for a multi-player battle, but trying to hop up the spiral of islands solo is very difficult, frustrating and addictive. There are two different spirals in two similar areas, linked by something a bit more normal, and of course getting to the top brings you rewards like the doubler, whomper, megapower, shield... you name it!
Full marks for originality; it looks pretty, too, and for a single player is a fun way to pass the time. Fighting here would be fun too, but would make the place less of a one-off; try to hop up the spiral while being shot at? You must be joking...
Static & Static [a] RR: 8.0
Static is bad for computers. If you ever need to take the back off your tower, to change a drive, or add some new gizmo, you should always earth yourself first, so that you don't fry your motherboard with a static charge leaping up from the carpet, through your pullover, and straight out of your finger.
On the other hand, a map by Dodo has to be good, correct? He always approaches the idea of a Nerf ArenaBlast map from his own direction, which leads to swimming contests, snowball fights, and running about on top of 747s. On the face of it, this is a more traditional NAB map - but with those little Dodoesque touches, such as the weapon and ammo power-ups being hidden in blocks you can run through, but not see into. Two of these hold rocket ammo, one holds a triple strike, and one a hypershot. There is a doubler, on a rotating turntable inside the one small building, and on top of this building, reached by a series of ramps, is a "healpod" - exposed to enemy fire, but the only way to regain health here. The way a healpod should be used!
With the grey surfaces, and the stars wheeling by overhead, this is a stripped-down arena - a map pared back to the essentials. I think it is going to play like a dream, especially for 2 to 4 players; an essential addition to your portfolio!
Static [a] is a minor reworking of the map; it slows down the way the sky whirls by overhead, and adds the standard Nerf Jupiter (or is it Saturn?); it makes the blocks in which the weapons and ammunition were concealed transparent, which rather takes away the need for them; and it adds a rather clever effect, so that when you grab the doubler from the central room under the healpod, the light there goes out. I don't know why the weapons are no longer concealed, but the other ammendments are certainly plus points - though not enough to increase the Reaper Rating, quite!
Star Command RR: 8.5
You can rely on Skippy to make a different sort of map, and you can also rely on him to give a map two names - the one that you will see on server lists is Star Control! This is really, at least in part, the first of Skippy's "custom maps" - you have the bright idea, and if it is bright enough, Skippy makes it into a map! And if you want my neutral, balanced opinion, this is sheer genius. Oh, all right, it was based on a suggestion I made... but I do think it is rather good, and Skippy did an excellent job of turning a vague idea into a fully-functioning, very entertaining arena. Well, almost two arenas really, two different spheres to do battle in,linked by a more normal little room with a hypershot and ammo. Both "battle spheres" (to coin a phrase) are large, and zero-gravity, so players can move in any direction, though sometimes not the direction they expect. Try to move towards the nerf cannon and you may end up heading for the whomper!
Of course there is a "Mighty Mo" nerf cannon here, and a ballzooka; the ammo bounces around in the zero-gee spheres endlessly, which gives your computer some extra work to do, but looks great! The hypershot is useful for potting your adversaries, and generally trying to move around, or dodge, while shooting at your friends is more than usually tricky - and fun!
So, a different arena, taking an idea from Rocket Arena 2 and making it bigger, better, and...a whole new ball game! Try it, and I hope you like it. Of course, since this map was released, there have been other attempts to master this idea, particularly
Gladiator Dome and its sequel, where movement is a bit more predictable, but that just shows that Skippy (or Hobbes) was on to something good here...
Empowered Remix RR: 7.5
Another impeccably textured remix from Tmon and Tux_the_Penguin, so a brace of new textures files need to be slipped into the textures directory, as well as the map file going to join all the other maps. Due to the differences in the game systems, the teleportation areas are not obvious, but that just adds to the fun; you have split levels, with bounce pads (of a splendid new design) to get you up; run around and find the weapons and power-ups, and perhaps make a crafty leap or two to get at things. There are corridors, staircases and corners, but you are never hidden away from the main action...and it really is a rather realistically exotic building we find ourselves in It is perhaps larger than one first thinks it is, but an impressive place to explore, and a fine place for a brisk firefight or a more leisurely game. The list of new maps is getting so long it takes a while to scroll down even as far as "E", but this is a good, traditional arena, and a fine conversion to our game.
BigBO RR: 7.5
From Mr Bobbo, a new and original map that looks rather good; a bit like Deck 16, but with carpets! There are ramps between different levels, and two main areas, each with a swimming pool you can actually swim in without being eaten away by acid slurpee...and a short underwater tunnel joins the two pools, which is a nice touch and a useful asset in a game.
So, no breathtaking views, no startlingly intricate design, no radical reworking of the whole concept of Nerf - just a good arena for a friendly game of shoot-em-up. I think that is a pretty good idea! I can't say that I have come across this map being run, which is a bit of a shame, as ones that are in no way superior have somehow become regulars. But then, it is difficult to guess which maps will catch on. But try this one for yourself, and if you run a server, do not forget it...